Under the hood it’s a massive rewrite of the client-side code. I would like to thank Ingmar Wietig for his great work. He is definitely more skilled in math and general game related concepts than me!
Improvements of the physics engine:
- free 360° movement; it’s now possible to fly a loop
- the spaceships model gets a tilt when changing direction
- new collision detection that calculates the intersection of meshes
- third-person view